TOPIC: Ideas (Check back for updates)
POSTED BY: Pure fire x2
POSTED ON: Jan 22, 10:13:09 PM
VIEWS: 168
There are no areas for game suggestions (yet hint hint). So I'll post it here for now.
I have a multitude of ideas that at least a majority are solely based off improving the current features in place. I believe that improving/upgrading these could mean the difference in the uses.
1.Clans:
-Clan battle count: Each individual players battles that they have done while being in the clan should be recorded. This was a system in HS2 and I believe could be useful in both utilization of clan ranks and future updates.
-Clan Control: Clan control is fun, but it is too spaced out. It should be limited to certain areas such as earth only or earth and phobos. Increase the rewards for winning while making the competition much harder.
-Clan ranks: Setting it so that clan ranks are automatically gained upon reaching the criteria needed could be useful.
-Clan bank: This money would not be able to be distributed to the members, but rather used for other things such as Clan forums? Clan name change? buying the ability to add ranks? Spawn an enemy? Its all open to discussion. But the Clan bank would be filled by all its members by battling.
-Purchasing/purging clans: This is a two part one. there are currently over 1000 clans within the game, and maybe 1/4 are active. I believe that a clan should be marked for removable/deletion once it reaches something such as:
--No members in it
--Inactivity by all members
And to reduce clan clutter, there should be a Drachma requirement to start a clan at maybe 500 million and the ability to create a clan's rank upped to maybe 50+.
-Clan of the week: Just as the title says.
Starting the game:
Starting is one of the most important areas we should focus on. Getting our hooks into the new players fast as to try and keep them.
One of the ways for this.. The tutorial for the game needs to be a little more interactive, Where it tells you exactly where to click and what to buy and how to equip it. There are the little stories, but even finding those can be challenging for new players. Also, The chat should be available before you even create a hero.
Commendations:
*NOTE:This would not provide any sort of stat bonus/increase.
Commendations would be earned by simply playing (Such as cards) but rather then killing a single enemy to get it, there would be multiple levels and tastes.
LEVELS:
Bronze > Iron > Silver > Gold > Onyx (Mastery)
IDEAS FOR COMMENDATIONS:
Damage dealt
Shields broken
Enemies killed
Critical hits
Hero's Avenged
Battles started
*MORE COMING*
POSTED BY: Pure fire x2
POSTED ON: Jan 22, 10:13:09 PM
VIEWS: 168
There are no areas for game suggestions (yet hint hint). So I'll post it here for now.
I have a multitude of ideas that at least a majority are solely based off improving the current features in place. I believe that improving/upgrading these could mean the difference in the uses.
1.Clans:
-Clan battle count: Each individual players battles that they have done while being in the clan should be recorded. This was a system in HS2 and I believe could be useful in both utilization of clan ranks and future updates.
-Clan Control: Clan control is fun, but it is too spaced out. It should be limited to certain areas such as earth only or earth and phobos. Increase the rewards for winning while making the competition much harder.
-Clan ranks: Setting it so that clan ranks are automatically gained upon reaching the criteria needed could be useful.
-Clan bank: This money would not be able to be distributed to the members, but rather used for other things such as Clan forums? Clan name change? buying the ability to add ranks? Spawn an enemy? Its all open to discussion. But the Clan bank would be filled by all its members by battling.
-Purchasing/purging clans: This is a two part one. there are currently over 1000 clans within the game, and maybe 1/4 are active. I believe that a clan should be marked for removable/deletion once it reaches something such as:
--No members in it
--Inactivity by all members
And to reduce clan clutter, there should be a Drachma requirement to start a clan at maybe 500 million and the ability to create a clan's rank upped to maybe 50+.
-Clan of the week: Just as the title says.
Starting the game:
Starting is one of the most important areas we should focus on. Getting our hooks into the new players fast as to try and keep them.
One of the ways for this.. The tutorial for the game needs to be a little more interactive, Where it tells you exactly where to click and what to buy and how to equip it. There are the little stories, but even finding those can be challenging for new players. Also, The chat should be available before you even create a hero.
Commendations:
*NOTE:This would not provide any sort of stat bonus/increase.
Commendations would be earned by simply playing (Such as cards) but rather then killing a single enemy to get it, there would be multiple levels and tastes.
LEVELS:
Bronze > Iron > Silver > Gold > Onyx (Mastery)
IDEAS FOR COMMENDATIONS:
Damage dealt
Shields broken
Enemies killed
Critical hits
Hero's Avenged
Battles started
*MORE COMING*
Replies
[Jan 22, 10:48:21 PM]
Bunnyz says:
Definitely agree with the tutorial needing to be more interactive. We have been getting so many new players lately and I have to think that at least some leave because they have never seen a game like this and get overwhelmed and leave.
Definitely agree with the tutorial needing to be more interactive. We have been getting so many new players lately and I have to think that at least some leave because they have never seen a game like this and get overwhelmed and leave.
[Jan 23, 12:07:29 AM]
Snebbers says:
Yes to the tutorial, it's not user friendly at all and having your new player base ask questions a fair few times doesn't leave a good impression on other new players. They shouldn't have to ask in chat for guidance almost constantly because features aren't explained.
I like all of the points raised here actually and I do think they need ot be adjusted and tweaked to be more appealing for tbe player base, both new and older players.
I'd also like some adjustments made to bounties as they are currently the most disappointing piece of content.
Yes to the tutorial, it's not user friendly at all and having your new player base ask questions a fair few times doesn't leave a good impression on other new players. They shouldn't have to ask in chat for guidance almost constantly because features aren't explained.
I like all of the points raised here actually and I do think they need ot be adjusted and tweaked to be more appealing for tbe player base, both new and older players.
I'd also like some adjustments made to bounties as they are currently the most disappointing piece of content.
[Jan 23, 12:08:25 AM]
Snebbers says:
Also screw puffin for garbling my text and there being no edit button to edit my post.
Also screw puffin for garbling my text and there being no edit button to edit my post.
[Jan 23, 12:22:36 AM]
Tenfoo says:
I like these ideas.
I like the commendations idea. I wouldn’t mind if they provided a small stat boost. Maybe they could be like a a 1% boost and each type connects to a certain stat.
I like these ideas.
I like the commendations idea. I wouldn’t mind if they provided a small stat boost. Maybe they could be like a a 1% boost and each type connects to a certain stat.
[Jan 23, 02:53:57 AM]
Athar says:
Definitely like these ideas. I think clans needs a much larger rework, and perhaps even a restart since i believe some still carry progress from drpg. I also agree bounties aren't worth the reward, def need a rework
Definitely like these ideas. I think clans needs a much larger rework, and perhaps even a restart since i believe some still carry progress from drpg. I also agree bounties aren't worth the reward, def need a rework
[Jan 23, 02:24:01 PM]
Blurt In says:
Really awesome ideas, we definitely need so much more clan stuff
Really awesome ideas, we definitely need so much more clan stuff
[Jan 29, 04:37:22 AM]
Pure fire x2 says:
PVP/Dark Arena
The Dark Arena is unfortunately kind of bland. I think some of these idea's might help.
I believe the 'Dark Arena" should have stamina instead of requiring the tokens to get in. The rewards should also be higher in terms of either higher chance of cores or something of the sort. Right now, Its really no different then just fighting on a low level planet.
The 'Dark Arena' should also feature a bounty of sorts on different players that are around your level. This could result in new missions, achievements, triumphs, ETC.
Chat commands:
New chat commands would/should help with new people. I got one command in mind but I am interested in others.
"Supporter"
"Did you know that leaving a review at [ios] or [android] and messaging any of our awesome [[Welcome Crew]] or [[Vanguards]] will get you supporter status! It unlocks a bunch of new perks."
PVP/Dark Arena
The Dark Arena is unfortunately kind of bland. I think some of these idea's might help.
I believe the 'Dark Arena" should have stamina instead of requiring the tokens to get in. The rewards should also be higher in terms of either higher chance of cores or something of the sort. Right now, Its really no different then just fighting on a low level planet.
The 'Dark Arena' should also feature a bounty of sorts on different players that are around your level. This could result in new missions, achievements, triumphs, ETC.
Chat commands:
New chat commands would/should help with new people. I got one command in mind but I am interested in others.
"Supporter"
"Did you know that leaving a review at [ios] or [android] and messaging any of our awesome [[Welcome Crew]] or [[Vanguards]] will get you supporter status! It unlocks a bunch of new perks."
[Jan 29, 05:05:02 AM]
Pure fire x2 says:
Hardmode. This has been suggested before. But there should be an insane mode or hardmode made a little harder.
If you go with insane mode, some of the features would include:
-5-6x damage
-No hero shops
-No Clan shops
-3-4 Trillion EXP needed for 99
-Deaths cause EXP
-Must kill Zeus for either achievement or triumph
If you go with updating the hardmode. I think this would be the good changes
-Damage upped to 4-5x damage
-Must kill Zeus for the Triumph
-------------------------
Also. Sprucing up a reason to focus on factions, Maybe start faction based bounties that you team up with others in your faction to complete. some bounties include:
-10k Kills
-50k Battles
-5k items used
-1.5 bil Damage caused
Please all, share your idea's.
Hardmode. This has been suggested before. But there should be an insane mode or hardmode made a little harder.
If you go with insane mode, some of the features would include:
-5-6x damage
-No hero shops
-No Clan shops
-3-4 Trillion EXP needed for 99
-Deaths cause EXP
-Must kill Zeus for either achievement or triumph
If you go with updating the hardmode. I think this would be the good changes
-Damage upped to 4-5x damage
-Must kill Zeus for the Triumph
-------------------------
Also. Sprucing up a reason to focus on factions, Maybe start faction based bounties that you team up with others in your faction to complete. some bounties include:
-10k Kills
-50k Battles
-5k items used
-1.5 bil Damage caused
Please all, share your idea's.
[Feb 3, 10:58:12 PM]
222 says:
i suggest increasing the max level for both normal and hard mode,
99 - 999 max level and going to level 999 would reqire one Decillion xp and add 4 new zones for them one that is recmeoned for 100-250, one for 251-500lv, 501-750lv, and for 751-999lv(max) also add rainbow tier gear that won't be unlocked until 250+
the rainbow tier has 128x as much stats as a yellow tier gear and in a matching set, it has 512x more than the yellow tier when at a full set and in a full color set, it increases up to 4092x more than yellow tier.
i suggest increasing the max level for both normal and hard mode,
99 - 999 max level and going to level 999 would reqire one Decillion xp and add 4 new zones for them one that is recmeoned for 100-250, one for 251-500lv, 501-750lv, and for 751-999lv(max) also add rainbow tier gear that won't be unlocked until 250+
the rainbow tier has 128x as much stats as a yellow tier gear and in a matching set, it has 512x more than the yellow tier when at a full set and in a full color set, it increases up to 4092x more than yellow tier.
[Feb 7, 06:00:48 PM]
firestream says:
Great discussion here. I’m looking at a lot of ways to improve the early game too. One major problem is that people don’t read the tutorial or the tips that appear all over. There’s even tutorial stories for a lot of stuff.
Great discussion here. I’m looking at a lot of ways to improve the early game too. One major problem is that people don’t read the tutorial or the tips that appear all over. There’s even tutorial stories for a lot of stuff.