TOPIC: Balancing Super Hammy
POSTED BY: OracleOfRats
POSTED ON: Jun 18, 10:20:07 AM
VIEWS: 103
Hello community!
I am personally of the opinion that the Super Hammy PE could use some balancing, and I'd love to hear what you think!
As we are now, Hammy has a pretty massive health pool. Generally, there are a few categories of players when it comes to the event:
• players who do not participate / too weak / not interested - not fighting
• players who battle him for 5 turds for the chat color - have to participate in the PE exactly once
• players who battle him for 100 turds for the bobble - target participant group
• players who already have 100 turds - not fighting
The phenomen that I observed is that once you have 100 turds, Hammy becomes a nuisance. There are no real benefits of putting in the time to fight him other than to get rid of the banner up top.
This leads to Hammy being alive for hours (sometimes 6+) as no one is really fighting him, at least not the hard hitters that usually make PEs "disappears".
From the top of my head, some balancing could solve this frustration of some players, e.g.:
1) change the PE so that even after 100 turds, there is something to gain for mid / late game players
2) decrease the health pool, so that even early / mid game players can easily defeat Hammy within 1-2 hours, like the other PEs
I'd love to hear what you guys think about this! Personally this does not bother me, but I can see some pretty annoyed people in the chat whenever Hammy appears, and that's a shame. Thanks for reading :)
POSTED BY: OracleOfRats
POSTED ON: Jun 18, 10:20:07 AM
VIEWS: 103
Hello community!
I am personally of the opinion that the Super Hammy PE could use some balancing, and I'd love to hear what you think!
As we are now, Hammy has a pretty massive health pool. Generally, there are a few categories of players when it comes to the event:
• players who do not participate / too weak / not interested - not fighting
• players who battle him for 5 turds for the chat color - have to participate in the PE exactly once
• players who battle him for 100 turds for the bobble - target participant group
• players who already have 100 turds - not fighting
The phenomen that I observed is that once you have 100 turds, Hammy becomes a nuisance. There are no real benefits of putting in the time to fight him other than to get rid of the banner up top.
This leads to Hammy being alive for hours (sometimes 6+) as no one is really fighting him, at least not the hard hitters that usually make PEs "disappears".
From the top of my head, some balancing could solve this frustration of some players, e.g.:
1) change the PE so that even after 100 turds, there is something to gain for mid / late game players
2) decrease the health pool, so that even early / mid game players can easily defeat Hammy within 1-2 hours, like the other PEs
I'd love to hear what you guys think about this! Personally this does not bother me, but I can see some pretty annoyed people in the chat whenever Hammy appears, and that's a shame. Thanks for reading :)
Replies
[Jun 19, 04:23:43 AM]
PingMe says:
maybe like... 50 golds per 1million damage. max 500 golds?
maybe like... 50 golds per 1million damage. max 500 golds?
[Jul 23, 09:11:34 AM]
Gtain says:
Not to mention his ridiculous crits. I think a huge health nerf is a step in the right direction. Bump this thread!
Not to mention his ridiculous crits. I think a huge health nerf is a step in the right direction. Bump this thread!
[Aug 24, 03:42:09 PM]
GODSOFPOOP says:
Hammy does need to give more benefits after the 5 to 100 mark
Hammy does need to give more benefits after the 5 to 100 mark