TOPIC: Game Feedback (Assumed Level of Effort for Each Change)
POSTED BY: Vanos
POSTED ON: Feb 22, 06:42:30 PM
VIEWS: 182

Few Ideas from a Brand New Player that hit 99 =)

1. A way to Remove Bikes/Things you no longer want to even see or hold (White's / etc) visual betterment only. Some people like less to be more. Hide shop listed items from inventory tab. Etc.
(Assumed Change: Easy) Similar to Dismantle or Sell Options, just unlocking Bikes to be sold.

2. Dismantle Settings Expansion - I see white and green, would be cool if you had a way to add Blue and purple to this.
(Assumed Change: Easy) Expanding the white and green expansion option to include more colors shouldn't be a heavy lift.

3. A filter on Game Progress ACHIEVEMENTS as an example I have (## / 62), a way to hide the 43 completed and only see remaining. Less is more.
(Assumed Change: Moderate) Haven't found any filter options so far, so assume you would need to code this.

4. Player Based Auction that is "AC" based pricing. Players can buy and sell with a 10% tax or some such amount that leeches AC out of the economy. Most games with economies of scale have this, even with paid currencies to help reduce the overall paid currency in their systems. This would also give players a secondary market to profit or work from/for aside from the Shops hard coded pricing, players have a chance to get a heck of a deal instead.
(Assumed Change: Moderate) Adding an other vendor might be easy, but the coding to add in the auction system and how people access it would be a bit of a lift I assume.

5. Dual Class or Class Change Option for AC. I realize after seeing people can make 99 in an Hour, this isn't really a big deal, but some of your newer players won't be that skilled and might have character remorse 50 levels in, I haven't found a way to switch yet, but something like 100 AC to change Professions would be something I could pitch money at at least in my young understanding of the game so far. Not the 25 AC reset, talking character transformation idea.
(Assumed Change: Moderate) As always any big changes to systems would be lots of considerations here and probably a lot of testing needed before it is released.

6. Remort option, similar to old school Multi User Dungeons. Once you hit 99 you could reset the character back to level 1 but gain some benefit. I have been through a few systems where you can remort up to 10 times, each time you remort you gain 1% to your base stats or some similar add but you retain gear etc. Level requirements would still be in place, but some things like Heirloom Gear could be used through all 99 levels and help the remote idea. Maybe 100 or 500 AC to remort and go another round with a bonus like Double AC finding or 10% to all base stats. Trying to add more ideas to flesh out characters people like. A secondary idea on remort systems I have seen is Dual Classing, where the remote lets you level up again but gain an additional set of skills
(Assumed Change: Difficult) As always any big changes to systems would be lots of considerations here and probably a lot of testing needed before it is released. Could use the existing I II III IV and V tags from mobs on players names to show what remort level they are at.

7. Craft System - Similar to all the random gear already around, having a crafting system where you maybe have a new gear type that is Player Crafted could be another way to pull things "out" of the economy, AC / material cost to craft something. Possibly adding a new drop type like Ore, which is used specifically once you get the ability, possibly tied to the job idea. The Ore isn't an option for you to find until you unlock the ability to craft.
**Another idea here could be a Forge System, where you could have a way to Switch the Type of something you Find at a cost of Ore or something. I.e. I find Riot, but want it to be Fighter.
Materials for higher level gear or mods could be Hamster Turds for armor and PE Pulse for weapons.
(Assumed Change: Difficult) As above adding new gear types, ore or other material and stats would be another big change to the existing system which would need considerations and probably a lot of testing before release to ensure system balance is maintained.

8. A Job system where as my role I can run some other function or crafting, gear weapons armor etc.
(Assumed Change: Difficult) Same notes as above expanding the idea including materials idea.

9. Chariot Racer, Space Ship Mechanic, Weapons Crafter, etc. Ton's of ideas that would be relevant to content in the game, bringing some of the ideas of the actual game into the job and/or craft system its self.

10. In Combat Weapon Swap: Insert Trapper Gun - Ability to take a turn to swap weapons, maybe a penalty like 50% DEF reduction while grabbing a Holstered Weapon. Add Holster Weapon Slot, could be any type of weapon, primary secondary etc. I realize if you are using a Browser you can click My Gear, change weapons load outs and just click Back to get back Into the same fight, but in the iOS app I cannot do that option as there isn't a Back Option to return to the fight.
(Assumed Change: Difficult) As above adding new gear types or changes to combat system to include penalty to stats idea would be another big change.

11. Grenade or Additional Item Capabilities to change combat, traps, flash bangs, other ideas.
(Assumed Change: Difficult) Same as above adding new things to the combat system to include penalty to stats or other ideas would be a big change.

12. An "account bank" or "Hierloom Gear" that could be transferred within your account that is earned some way either multiple bobble heads or some other idea like AC purchase. As I make the next character I can move this specific gear to it. Heierloom stats would be level based, typically 80 to 90% of a like level Purple items stats.
(Assumed Change: Difficult) Same notes as above

13. QUEST flag for gear that can be Earned through Stories
(Assumed Change: Easy) Adding a new flag and adjusting some existing gear.

14. Weapon Mods: Attachments, costs AC and grants Beacon for Titans as an example. Works when the weapon is equipped and is a perm thing unlike boosters. Same as above with Turds and Pulses as materials costs.
**Trapper Weapon - Beacon Mod - highlights Trappable companions.**
(Assumed Change: Difficult) Same notes as above

14a. Likely won’t be a thing but a Leeching weapon mod where you vampire health from the enemy to yourself would be nice. Maybe 0.1% of DMG or something.
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Overall: Awesome game so far! After I won a random lottery which was nice and got a better bike I immediately subscribed, so just offering that the random free win system is what encouraged me to actually spend some money on a game I wasn't sure I would like since I don't get a lot of game time these days.

Thanks for being awesome and reading this far, and these are just thoughts from the outside looking in. As I think of things I may expand the post and encourage others to add comments below, I might scrap ideas.


Replies
[Feb 23, 07:20:24 AM] Blurt In says:
Wow, that's a lot of interesting feedback, thank you for taking the time! Pretty sure the dev browses through, so hopefully he does see this.
Again, thanks for supporting the game! Hope you have an amazing time :)


[Feb 23, 05:58:36 PM] Vanos says:
Added a few more and rearranged based on assumed difficulty of each idea. Not a coder, and don't know what they are using on the back end so might be poor assumptions on change efforts.


[Feb 24, 02:20:17 AM] Zurs says:
Interesting ideas +1


[Feb 26, 05:05:41 AM] Vanos says:
Still adding content within the overall topic above. Hopefully some of the players and staff see some ideas they agree with here =)


[Mar 1, 02:50:25 PM] Vanos says:
Thanks for all y'all do!


[Mar 2, 01:50:13 PM] firestream says:
Thanks for this post and your continued ideas. There’s a lot coming still and what you have suggested is fantastic.


[Mar 4, 07:25:15 AM] Caden says:
+1 especially for the extra items in combat, great suggestions 😊


[Mar 11, 07:54:08 PM] Vanos says:
I know FS is already actioning some of this, I. E. Moon was already throttled a little. Please keep posting thoughts :)


[Mar 12, 02:23:21 AM] Vanos says:
Newest Idea - Space Ship Racing!


[Mar 12, 02:24:17 AM] Vanos says:
Maybe add a new forum channel specific to voting content ideas up and down?


[Mar 12, 02:40:59 AM] Vanos says:
AC history tracker, I.e. when some one gave me AC and who, when I bought it, spent it on etc, maybe already exists?


[Mar 14, 08:24:07 PM] Vanos says:
Clan Armory where the clan can offer gear to be loaned out. They lent player cannot sell it but can level it up as well as returning it. Also if they leave the clan the gear auto returns to the clan vault.